This guide is not indented for experienced players, as indicated in the. It wont actually include any scripts, as these can be found here, along with a description of how each individual one works, and how to edit it. Origin village B can reach to one of those 3 villages too, one of those that origin village A could not make it (that's why it's better to provide some more origin villages, if you have of course). First off, this guide will cover the basics of scripts what they are, how to use them, and how they help you. Origin village A can reach in time 3 destination villages, but it will be sent to the first one. There will be of course the problem that these villages all need to make it in time to the destination villages but at least when you provide more villages than needed the script will not run into the issue of not having possible combos. So if you have 5 destinations and want to have 5 attacks per destination, the script would have provided 25 combos if you provided as input 30 origin villages for example. This script is better used if you provide more villages as input than what is actually needed. So generating 18 combos it's good, not ideal but good. The max the script could have generated with this input is not 25 combos, because there are only 20 origin villages, it's 20 combos. Second it could be that a combination is not possible because the originating village has been planned to be used on another combination. So you had 5 destination villages and 20 originating villages and 5 attacks from an origin village towards a destination village, this is your input.įirst of all it could be that some won't be reach in time. So it could happen that an origin village can make it in time for 2 different target villages, but once assigned to 1 target the other one will not be created as a possible combo. 29 1 Author Rayan de Freitas Contributors Dale McKay Quickbar Entry javascript.getScript (' (0) Public Public Similar to the redirect to rally point, but this script makes nobles. It creates unique combinations of target and origin villages. Ram - 393|500 - 459|457 - 16:37:51Ĭlick to expand.The script does not double assign villages.
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